At NAB 2024, Zero Density, renowned for its virtual production and real-time motion graphics solutions, will introduce Lino, a groundbreaking innovation set to redefine the graphics ecosystem. Lino represents a unique approach to real-time and pre-production graphics, powered by the advanced capabilities of Unreal Motion Design.
We can distill the highlights of Lino into three points:
- Lino utilizes Unreal Motion Design to improve rendering and compositing quality.
- Lino simplifies asset creation and integration, reducing operator complexity.
- Lino allows seamless creation of production assets in Unreal for applications like video wall content, on-air graphics, and pre-production motion graphics, resulting in improved quality and significant cost reductions.
Ofir Benovici, CEO of Zero Density, expressed, “In 2016, Zero Density revolutionized the industry by introducing game engine rendering technology for broadcasting. Now, eight years later, we’re poised to redefine the graphics landscape once again, ushering in the era of a unified graphics platform. With creative workflows spanning real-time motion graphics, LED video wall content, and virtual production graphics, all seamlessly managed through our Reality Hub, we are excited to push the boundaries of what’s possible with the ‘Create once, use anywhere’ ethos.”
Lino will be showcased at the Zero Density booth demopod for an exclusive preview. Available as turnkey solutions, Lino will include the Reality Hub control interface, render hardware, and support in a subscription model or as a perpetual license, offering flexibility to customers.